Nick | October 13, 2009

A lot of people complained that the Fight Weapon Talents included in the original Player’s Handbook were far inferior to Martial Power’s Tempest Technique. This Dragon Magazine article aims to redeem such a mistake.
Category: Articles, Dungeons and Dragons |
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Tags: D&D, DDI, DnD, Dragon, Dragon Magazine, Dragons, Dungeons, Dungeons & Dragons, Dungeons and Dragons, Dungeons and Dragons 4th edition, Fighter, Insider, Roleplaying Game, RPG, Tabeltop Gaming, Tabletop Gaming
Nick | October 6, 2009

No one ever played a Druid in my campaigns. They were more complicated to play than a Wizard. Wild Shape was very convoluted and having a Beast Companion made it feel like you were juggling far too many things at the same time. If anyone had been willing to sift through all that nonsense, they would have found that they were one of the most powerful classes available…
Category: Dungeons and Dragons |
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Tags: 4th Edition, D&D, DnD, Dragons, Druid, Dungeons, Dungeons & Dragons 3rd Edition, Dungeons and Dragons, Dungeons and Dragons 4th edition, Monster Manual, Pathfinder, Roleplaying Game, Tabletop Gaming
Nick | August 5, 2008

D&D is pretend with rules, dice, and paper.
Category: Blog-It |
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Tags: 3rd Edition, 4th Edition, Cleric, Clerics, combat, D&D, Dragons, Dungeon Master's Guide, Dungeons, Dungeons and Dragons, Dungeons and Dragons and Separation Anxiety, Fighter, Harry Potter, Lord of the Rings, min/maxing, Monster Manual, Paizo, Pathfinder, Player's Handbook, RPGs, Wired, Wizard, World of Warcraft