Martial Power 2 Spotlight: The Marauder Ranger

Nick | April 30, 2010

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Want a Ranger with greater mobility? Here ya’ go! Want anything else? Well, tough, because that’s all you’re getting.

Martial Power 2 Spotlight: The Warlord Archer

Nick | April 16, 2010

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Sad that you’re dwarf or elf doesn’t make a good Warlord? Fear not! Martial Power 2 is here to dispel your woes!

Martial Power 2 Spotlight: The Brawling Fighter (or the Fighting Brawler)

Nick | April 5, 2010

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The Fighter is a master of all melee weapons. It’s become very clear from all the supplemental materials that have been released. But aren’t your fists melee weapons as well? Indeed they are, and Martial Power 2 has got you covered.

A review of 4th Edition D&D’s Player’s Handbook 3: Part 3 (The Conclusion)

Nick | April 2, 2010

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Welcome back, faithful reader! Here it is! The final verdict on 4th Edition Dungeon and Dragon’s Player’s Handbook 3!

A review of 4th Edition D&D’s Player’s Handbook 3: Part 1

Nick | March 29, 2010

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Player’s Handbook 2 introduced the Primal power source, so just to keep with the theme of one new power source per book the Player’s Handbook 3 introduces Psionics. Psionics have a legion of fans out there so a lot of people have been clamoring for this book. I’ve actually found Psionics pretty annoying in the past, but this time around I actually like it. They feel more Jedi-like and less like an overpowered version of the normal magic system. Beyond Psionics, this book also introduces Skill powers and Hybrid Classes. Where the Player’s Handbook 2 pretty much fleshed out all of the original classes from 3rd Edition’s PHB, this book finally gives us the Monk while also giving us some of the most revolutionary material we’ll probably get all year.

A Review of 4th Edition Martial Power 2

Nick | March 26, 2010

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This is a sequel to the class expanding Martial Power. Wizards of the Coast has managed to make their previous books not just rehashes of the same formulas to try to make another sale. These books are about evolving Dungeons and Dragons better and faster than in 3rd Edition’s entire lifespan. As to be expected, this isn’t just a clone of Martial Power with some switched around bells and whistles.

D & D Ritual Report part 5 – 21-30

Alex Langley | January 29, 2010

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Alex here, with the maximum level of Ritual Report! In part 5 we’ve got the best and the brightest rituals that you can pick up as level 21-30 characters! These are the top dogs of the spellbooks, the senior spells that make the wimpy freshman give up their lunch money! The baddest of the bad, [...]

D&D Insider Review: Why so divided?

Nick | November 17, 2009

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I hate how so many video game reviews just have to get churned out before the experience can really be digested. The knee jerk reaction to a game that you have to sit down and play through in one sitting as opposed to playing that same game over the course of a month or two [...]

D&D Insider Review: Ouroboros of the Critic’s Mind

Nick | November 9, 2009

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It’s a little strange reviewing material released by Wizards of the Coast for 4th Edition D&D. At first, I could compare the material to 3rd Edition and make some very insightful judgments based sheerly upon that. Since then 4th Edition has truly sunk into to my (and hopefully your) psyche as a truly superior tabletop [...]

D&D Insider Review: The Ouroboros of A Critic’s Turmoil

Nick | November 9, 2009

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It’s a little strange reviewing material released by Wizards of the Coast for 4th Edition D&D. At first, I could compare the material to 3rd Edition and make some very insightful judgments based sheerly upon that. Since then 4th Edition has truly sunk into to my (and hopefully your) psyche as a truly superior tabletop [...]

Forum Fridays: House Rules

Nick | October 23, 2009

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This is just a compilation of house rules I found on a thread called “What are your house rules?” where people listed short and sweet summaries of what kind of stuff they do in their D&D campaigns. Here, I’m going to break down why I think some are pretty nifty, to pretty mediocre, to pretty stupid.

Dungeon Master’s Guide 2 Review

Nick | October 20, 2009

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It’s understandable to see how they would fill new Player’s Handbooks and Monster Manuals, but another DMG? Read the review to find out how they do it…

Forum Fridays: A New Series of Articles

Nick | October 16, 2009

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I peruse the D&D forums a fair amount. There’s a lot on mix-max theories, home-brewed rules, and arguments why something new introduced in a supplemental book or magazine is lame or breaks the game. It’s a lot of people obsessing over theoretical nonsense instead of what makes the game actually fun or interesting. Forum Fridays brings you the gems that I manage to find in the desolate wasteland that is the official D&D forums.

A review of the 4th Power Project (so far)

Nick | October 15, 2009

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Dave Chalker (calls himself “The Game” on this website) has taken it upon himself to translate d20 Modern into 4th Edition D&D’s set of rules, using the minimization of options as his guideline for gameplay. See what he’s been up to in this review!

D&D Insider Review: Fighter, The Great Weapon

Nick | October 13, 2009

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A lot of people complained that the Fight Weapon Talents included in the original Player’s Handbook were far inferior to Martial Power’s Tempest Technique. This Dragon Magazine article aims to redeem such a mistake.