Get Some Class- The Shaman

Alex Langley | July 16, 2010

The Shaman. “The spirits surround us, guide us, and hold all the knowledge of the world!” The Shaman is a leader, built around bolstering his allies and bringing out their full potential. They’re a mystical class built around primal powers, and are a good class for supporting and healing a party. Class features: Companion Spirit. [...]

Get Some Class- The Rogue

Alex Langley | July 8, 2010

The Rogue. “You look surprised to see me. If you’d been paying attention you might still be alive.” The Rogue is a striker in the truest sense of the word. The Rogue, or Thief as they were known in 2nd and 1st edition, is a class that’s built around acting with skill and subterfuge, and [...]

Get Some Class: The Warden

Alex Langley | June 25, 2010

4th edition Dungeons & Dragons can feel a little overwhelming for DnD players who were raised on 3rd (or even 2nd or 1st) edition DnD. Character abilities have been completely overhauled, all sorts of combat systems have changed, existing character classes have changed deeply and there’s a whole slew of new classes to choose from. [...]

Martial Power 2 Spotlight: The Marauder Ranger

Nick | April 30, 2010

961f421cd98393de6f89d7376c646827

Want a Ranger with greater mobility? Here ya’ go! Want anything else? Well, tough, because that’s all you’re getting.

Martial Power 2 Spotlight: The Shadowy Rogue

Nick | April 23, 2010

961f421cd98393de6f89d7376c646827

Freakin’ finally. These new class features really capture the essence of a traditional Rogue. No shuriken attack bonuses, no strength based damage added to sneak attack, just the good stuff you imagine a Rogue should do.

Martial Power 2 Spotlight: The Warlord Archer

Nick | April 16, 2010

961f421cd98393de6f89d7376c646827

Sad that you’re dwarf or elf doesn’t make a good Warlord? Fear not! Martial Power 2 is here to dispel your woes!

Martial Power 2 Spotlight: The Brawling Fighter (or the Fighting Brawler)

Nick | April 5, 2010

961f421cd98393de6f89d7376c646827

The Fighter is a master of all melee weapons. It’s become very clear from all the supplemental materials that have been released. But aren’t your fists melee weapons as well? Indeed they are, and Martial Power 2 has got you covered.

A review of 4th Edition D&D’s Player’s Handbook 3: Part 3 (The Conclusion)

Nick | April 2, 2010

961f421cd98393de6f89d7376c646827

Welcome back, faithful reader! Here it is! The final verdict on 4th Edition Dungeon and Dragon’s Player’s Handbook 3!

A review of 4th Edition D&D’s Player’s Handbook 3: Part 2

Nick | March 31, 2010

961f421cd98393de6f89d7376c646827

Welcome back, faithful reader! As promised, here is the middle part of three for the epic review of 4th Edition Dungeon and Dragon’s Player’s Handbook 3!

A review of 4th Edition D&D’s Player’s Handbook 3: Part 1

Nick | March 29, 2010

961f421cd98393de6f89d7376c646827

Player’s Handbook 2 introduced the Primal power source, so just to keep with the theme of one new power source per book the Player’s Handbook 3 introduces Psionics. Psionics have a legion of fans out there so a lot of people have been clamoring for this book. I’ve actually found Psionics pretty annoying in the past, but this time around I actually like it. They feel more Jedi-like and less like an overpowered version of the normal magic system. Beyond Psionics, this book also introduces Skill powers and Hybrid Classes. Where the Player’s Handbook 2 pretty much fleshed out all of the original classes from 3rd Edition’s PHB, this book finally gives us the Monk while also giving us some of the most revolutionary material we’ll probably get all year.

A Review of 4th Edition Martial Power 2

Nick | March 26, 2010

961f421cd98393de6f89d7376c646827

This is a sequel to the class expanding Martial Power. Wizards of the Coast has managed to make their previous books not just rehashes of the same formulas to try to make another sale. These books are about evolving Dungeons and Dragons better and faster than in 3rd Edition’s entire lifespan. As to be expected, this isn’t just a clone of Martial Power with some switched around bells and whistles.

D & D Ritual Report part 5 – 21-30

Alex Langley | January 29, 2010

Mmm, Sphere of Annihilation, how I

Alex here, with the maximum level of Ritual Report! In part 5 we’ve got the best and the brightest rituals that you can pick up as level 21-30 characters! These are the top dogs of the spellbooks, the senior spells that make the wimpy freshman give up their lunch money! The baddest of the bad, [...]

D & D Ritual Report part 4- Levels 16-20

Alex Langley | January 15, 2010

PZO9007-Bard

Alex here, with the return of the Ritual Report! In part 4 I’ve covered the coolest and weirdest rituals that you can pick up as level 16-20 characters! Now that these characters are getting pretty high level, their powers are starting to get pretty darn impressive! BEHOLD! Adjure- Commands an immortal creature to do what [...]

D & D Ritual Report 3- Levels 11-15

Alex Langley | January 4, 2010

44277_C1_cleric

Alex here, with part 3 of the Ritual Report! I’ve covered the most fun and interesting rituals that you or your spellcasting loved ones can pick up as level 11-15 characters, so take heed and go nuts! Dark Gift of the Undying- Let’s you turn someone else into a vampire. Give the gift of vampirism, [...]

Dungeons and Dragons Ritual Report 2 – Levels 6-10

Alex Langley | December 16, 2009

druid-20071202-031538

Alex here, back again with another edition of Ritual Report! Again, there are plenty of stat boosting spells that I’ve skipped, but you don’t really need me to tell you why it might be useful to have +10 to a strength check or breathe underwater, so I’ll leave you to figure those spells out on [...]