Three Weeks with Diablo III

By - June 4, 2012

After more than ten years in development, Diablo III has finally arrived! Despite its rocky launch with first-night server difficulties, the game is a resounding success. Over six million copies sold in the first week alone, and now, three weeks after its release, we can look at the game as a whole, taking in both its shining moments of glory and rough-edged spots of filth.

The Good, the Bad, and the Diabolical


The Good

  • The skill runes modifier system allows greater customization of spells and abilities rather than forcing the players into using the same “cookie cutter” character types as everyone else.
  • The art style brings to mind a dark storybook, with backgrounds looking as if they’re ripped right from the pages of a grim fairy tale.
  • Diablo III has a bevy of characters to interact with, really fleshing out the world.
  • Random events keep each play-through feeling fresh and different.
  • The five character classes are thematically disparate and play very differently from one another.
  • The easy, fluid social integration lets you connect with friends without having to worry about accidentally bombarding your Facebook or Twitter with posts.
  • The physics engine is visceral and satisfying. Few things feel better than hitting a zombie so hard you blast the meat from its bones and send its bloody skeleton flying.
  • Blisteringly fast load times.


The Bad

  • Some story threads do not resolve satisfactorily.
  • The auction house has spent more time disabled for system repairs than it has working properly.
  • To combat cheaters, Diablo III is online only.
  • Players who have reached some of the game’s late stages complain that the treasure distribution feels lacking.
  • Some models of MACs will suffer bizarre graphics issues, forcing players into a half-frame slow motion regardless of the graphical power of the computer. Thus far the only fix for these few players is that they have to run Windows Boot Camp, where it runs well.

The Diabolical

  • The worst thing about Diablo III is that you eventually have to exit out of it to get something else accomplished.


Overall, between its gameplay and sales success, Diablo III is an overwhelming triumph. It may not be the Diablo II we all remember, but hey, if you want to play Diablo II again, it’s still there. But Diablo III is a new beast entirely, one that keeps beckoning to you long after you’ve logged out.

About The Author

Co-creator of, and all-around awesome dude.


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