D & D Ritual Report part 5 – 21-30
By Alex Langley - January 29, 2010
Alex here, with the maximum level of Ritual Report! In part 5 we’ve got the best and the brightest rituals that you can pick up as level 21-30 characters! These are the top dogs of the spellbooks, the senior spells that make the wimpy freshman give up their lunch money! The baddest of the bad, the magickest of the magicks, the EPIC RITUALS!

Mmm, Sphere of Annihilation, how I've missed thee.
- Divine Sight- Lets you spot deities hidden as other people. Now you can figure out if that screaming homeless dude is actually a god, or if he’s just suffering delusions of grandeur.
- Loremaster’s Bargain- you summon an extraplanar deity and, if you can convince it to, learn very useful and very specific information from it. Much better than the lower level spells of a similar nature, where if you ask something like “Is there treasure to the north?” they would say things like “Reply hazy. Try again later.”
- Observe Creature- Super Spy. Let’s you spy on anyone, anywhere. A spell otherwise known as the Wizard’s Peephole. In most schools for wizards, many a youthful magi has tried to learn this spell first, in the hopes of spying on the fine ladies from the Witches Academy.
- Deceive Sensor- Fools scrying magic into seeing whatever illusion is presented to it. Sort of the wizardly equivalent of spray-painting the cameras, or hacking the security system to show your footage rather than the footage of you robbing the casino.

Hmmm... something about this seems... fishy...
- Shift Mote- This uninspiring name goes to a quite inspired spell, one that allows you to control a floating island. Let’s be honest, every wizard wants his or her ultimate fortress to be on a floating island, because that’s just awesome. However, you need the Raise Land spell to first lift the island out of the ground. Once you do that, Shift Mote will allow you to control it.
- Ward of the True Name- Should someone try to spy on you, you find out who they are and where they are immediately. It gives you a great opportunity to scare the crap out of someone who thinks they’re spying on you without you noticing.
- Imprisonment- Imprisons someone in a super-magic prison. With this bad boy in your spellbook, you can rest assured that the creepy goblin that you captured and keep as a guide won’t be able to escape willy-nilly.
- True Portal- This thing should be called ULTRA PORTAL, because that’s what it is. It’s a superior version of every portal spell I’ve talked about before- there’s no limits to what this bad boy can do. Want to teleport to gramma’s house in Asgard? DONE! Want to visit your friend the fish in the elemental plane of water? KASPLOOSH! Need to get the heck out of the Nine Hells? KA-SPROING! True Portal is the ultimate transportation spell, and is invaluable to any magic user’s arsenal.

Had he properly prepared some rituals, this cleric wouldn't be having such an awkward time on his date with a Necromancer.
So there you have it! The coolest and weirdest rituals in D&D! As more rituals are created, I’ll review them so you can keep your spellbooks as up to date as possible. Now, with everything you’ve learned, go forth and beget some epic shenanigans!

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