Meet the Warlock!

By Alex Langley - October 29, 2008

Pretty slow week for the entertainment industry… not much in the way of movie, tv, or video game news. So, I guess we’ll turn back to our old faithful of ‘net news, Wrath of the Lich King. Time for you to-

Meet the Warlock!

Time to hit the different talent trees, and show how these trees have blossomed!

AFFLICTION

Pandemic- Every time you deal damage with corruption or unstable affliction, you have a chance equal to your spell crit chance to deal double damage.
What’s this mean? Critical hits on your damage over time spells, that’s what. Mass insanity, that’s also what that means. Cats and dogs living together, that kind of craziness.

Everlasting Affliction- Your main DoT spells gain an extra chunk from your spell damage, and every time you cast drain life or the new end affliction talent, Haunt, your corruption resets.
What’s this mean? Extra damage from your DoTs, less time spent refreshing corruption. Not having to spend so much time on keeping your DoTs up gives you more time to do other stuff. Like increase your tradeskills or something. I mean, you are a warlock. Why do the work when you have DoTs and pets to do the work for you?

Haunt- Haunt is a brand new spell, dealing a nice chunk of damage over time, increasing the damaging effects of all other DoTs on the target by 20% for the duration, and healing you for the damage caused directly by the haunt spell.
What’s this mean? Haunt not only gives you a nasty edge in terms of boosting your DoT spells, but it also heals you up a nice little chunk, adding to the warlock’s much feared repertoire of spells that hurt them and heal you.

DEMONOLOGY

Fel Synergy- Your pets get an extra 10% bonus from your armor, stamina and intellect, and they are healed for 15% of the damage you do.
What’s this mean? Well, any talent that gives your pets such a nice stat boost is nice, but the healing to them is the real appeal for this talent. The healing from your damage means that you don’t have to spend as much time either healing your pets or waiting for them to recover their HP.

Demonic Empathy- When you or your pet gets a critical hit with a spell or ability, the other gains 3% damage output for 15 seconds.
What’s this mean? This talent seals you and your pet as a team, with the two of you providing a synergestic bonus to one another. With this, you and your pet will be constantly granting small, but noticeable, power boosts to each other.

Metamorphosis- You turn into a demon, gaining a bunch of new abilities and boosted stats.
What’s this mean? This talent is one of those talents that will make people that don’t play warlocks cry. As a demon, you look so cool that if you weren’t spewing dark, hellfire energy from your billowing, sinewy form you’d probably be freezing the place solid. You’re cooler than being cool, you’re ice cold.
All right, all right, all right, but what else does this demon form have outside of its looks?
You get a snazzy demon leap form, which in the beta made you leap like an absolute freak into the nearest wall/floor/ceiling adjacent to your target. You also get a couple of other tasty spells, but they didn’t have anything all that special to them.

DESTRUCTION

Soul Leech/ Improved Soul Leech- Most of your destruction spells have a chance to heal you for a chunk of their damage.
What’s this mean? Again, the warlock kills and heals. Since a destruction warlock can’t rely as frequently on his or her pet to hold aggro, and won’t be using life drain as much as an affliction warlock, spells that help keep the warlock healthy are always a welcome sight. Now, Soul Leech is an existing talent, but improved soul leech is the new twist to this lil shindig. Improved soul leech grants you a chunk of mana back whenever soul leech restores some health. So, keep on zapping forever, dear warlock! Your health and mana will hold strong whilst thy foes crumble like paper mache.

Chaos Bolt- Blasts the target with a hellish bolt of energy, piercing all resistances and absorption effects.
What’s this mean? Chaos Bolt can’t be stopped by anything other than a paladin bubble (and that bubble has yet to be put to the test). Say bye-bye to rogues thinking that their cloak of shadows will keep them out of reach of your spell’s deathly fingers, and any death knight that thinks their talents will protect them from this better think again.

-Alex L.

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Alex Langley

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