SDCC 2012: Supernatural Recap

Posted By Superherologist on July 19, 2012

This year at Comic-Con, the cast of CW’s Supernatural returned to show off new clips from their show. First were some clips from season 7 as a reminder of the journey so far. Dean’s faced hell before, but now he’s trapped in purgatory. Bobby may have “died” last season, but Jim Beaver strongly implied that he will be back for season 8.

When they took fan questions, they kept using the answer, “Anything is possible.” They also coined one of my favorite terms while up there, “Apocalytopi,” which is eight apocalypses that occur simultaneously. That deserves a place in Urban Dictionary.

The most entertaining fan question came from someone just wanting to know what Jensen Ackles and Misha Collins thought of the fan pairing, “Dastiel.” Once it was explained to them what it was, Jensen responded with “It’s cool. We like it.”

The panel ended with the premiere of their new gag reel for season 7. They’re quite famous for their hilarious gag reels and this one was no different. The whole panel was very funny, which you can watch here.

Season 8 of Supernatural will premiere Wednesday, October 8th at 9 PM.

Doctor Who at SDCC 2012: Cowboys and Dinos and Groundhogs, Oh My!

Posted By Nick Langley on July 18, 2012

After many fans waited 14 hours or more, they were treated to Doctor Who’s return to SDCC’s legendary Hall H yet again this year, bringing Matt Smith, Karen Gillan, Arthur Darvill, and Stephen Moffat to the states.

They showed a few clips, a couple of which came from the upcoming season. One clip came from an upcoming episode called “A Town Called Mercy,” a cowboy style adventure they filmed in Spain.

Another clip offered a glimpse at an episode called “Dinosaurs on a Spaceship.” It’s pretty clear what that one’s about, as well as featuring Nefertiti and Rory’s dad. Moffat seemed quite proud of this one, stating that having dinosaurs on a spaceship is the secret to success.

The best fan question asked what the actors would like to have seen on Doctor Who. Matt said Atlantis, which has been done a few times on Doctor Who but Moffat said they may go ahead and do it anyway. Karen said she would like them to get miniaturized and trapped in a giant piano. Hardwick had a fascinating idea that The Doctor should visit the town of Punxsutawney to figure out a strange time loop-taking place on Groundhog Day.

The final episodes of Doctor Who with companions Amy Pond and Rory Williams are coming sometime this fall. Moffat guarantees it’ll be heart wrenching.

Top Ten Must-Have Mods for Skyrim

Posted By Alex on July 5, 2012

Few games provide as massive of a play space or deliver as much content as The Elder Scrolls V: Skyrim. Still, there are some players who hunger for more and, through Steam’s amazing workshop system, have built a thriving community of programmers creating Skyrim mods to expand their gaming experience. If you’ve got Skyrim on the PC, you have no reason not to be playing it with mods: they’re fully integrated into Steam, they’re inventive, and they expand Skyim‘s nigh-infinite gameplay into something truly infinite. Here are ten of the mods that you simply must have for Skyrim, dahling.

Dragons Diversified

Need more dragons? Well, you got ‘em. Dragons Diversified adds a bevy of new winged lizards, like creep skeletal dragons and dirt-breathing earth dragons.

More Creatures!

Expands Skyrim‘s bestiary to include new monsters, like bear trolls and fire hounds.

Spend Dragon Souls for Perks

Though you’ll spend most of your early dragon souls on your dragonborn shouts, should you play as the same character for long enough there will come a time where you have more souls than you do shouts to unlock. With this mod, you can spend these oh-so-valuable souls for some oh-so-valuable shouts, making them still useful without breaking the game.

Enhanced High-Level Gameplay

Are you too powerful? Is hard mode just not hard enough? Well, this mod looks to crank the challenge back up to eleven with new, stronger foes armed with bizarre spells and abilities.

Legendary Creatures

This mod adds a slew of epic new monsters, giving you monster hunters something new to look for.

The Sounds of Skyrim series

These mods (yes, there are several of them) add new ambient sounds to Skyrim, making undead-filled dungeons scarier as the Draugr moan and screech from down the hallway, or wolf packs more wolfy as you hear their midnight howls.

Skyrim UI

Optimizes the Skyrim interface for PC. Simple as that.

X-fletching

Need some arrows? Now you can make ‘em.

Midas Magic

A wizard’s work of mastering the arcane arts is never done, and with Midas Magic it’ll really never be done thanks to the incredible list of new spells for you to learn and utilize.

Posh Mudcrabs

What’s better than mudcrabs with top hats and monocles?

Answer: nothing.

 

Article originally posted on GeekNation.com

Don’t Lose That Teddy! Snuggle Truck Game Review

Posted By Alex on June 17, 2012


So you want to be a Snuggle Truck driver? Well, son, transporting loads of snuggly stuffed animals ain’t all fun ‘n’ games. Rough roads, ornery vehicles, long hours… it’s a hard day’s work, that’s fer sure. But if yer willin’ to log the time to get them stuffed animals from point A to point B… Snuggle Truck might be the game fer you.

In a nutshell: Snuggle Truck puts the player in control of a truck driver transporting stuffed animals to the zoo (a zoo for stuffed animals, it appears). In-game physics and rocky terrain make each level a battle to keep the stuffed animals from falling out of the back of your vehicle. The video game is available for the PC, Mac, and iOS.

Snuggle Truck is a simple, simple game. You drive a truck through a variety of locales and try to keep as much of your cargo intact as possible. The game throws in a few powerups once in a while for variety, but for the most part things are pretty straightforward. Making it to the finish line with a load of stuffed animals can bring the occasional thrill, although screwing up and watching the fuzzy bunnies and bears go flying is good for a giggle.

Game features: A variety of levels categorized from easy to extremely difficult, as well as tons of levels created by their online player community.

Overall, Snuggle Truck is a simple and fun distraction with plenty of updates available and free online levels to keep the game interesting, but anyone looking for a game with some depth to it may want to check elsewhere.

You should play this game if you like cuddly stuffed animals or enjoy controlling vehicles that are perpetually teeter-tottering on the edge of crashing.

How to Buy Batman and Psychology: A Dark and Stormy Knight

Posted By Superherologist on June 7, 2012

This man has received his copy of Batman and Psychology: A Dark and Stormy Knight. You too could be holding your own copy right away.

I’m doing most of my blogging at GeekNation.com now, but that didn’t seem like the place for me to post this information for people who’ve been asking how to buy my book, Batman and Psychology:  A Dark and Stormy Knight. If you already have a copy and would like to mail it to me to sign, I will be more than happy to do so. People have been asking and I would love to oblige. Include return postage, of course. Contact me through Twitter (@Superherologist) to arrange that. We’ve included some other options that could save time and the extra steps. See below.

You can order it directly from my publisher, Wiley & Sons:
http://www.wiley.com/WileyCDA/WileyTitle/productCd-1118167651.html

You can also buy it through sites like Amazon:
http://is.gd/KNIGHT

You can also buy it for Kindle through Amazon:
http://is.gd/DARKSTORMY

Barnes & Noble offers it on Nook:
http://is.gd/BATNOOK

Through Amazon, my wife is selling copies I’ll AUTOGRAPH:
http://www.amazon.com/gp/offer-listing/1118167651/ref=tmm_pap_new_olp_sr?ie=UTF8&condition=new

Or save yourself the money Amazon would make off its commission and order it autographed through PayPal:

Shipping options (all with delivery confirmation)
 

If you order a copy, please tell me, @Superherologist on Twitter. I want to know how well the different shipping methods works, how quickly everyone receives their copies, and what you think of the book!

PRESS RELEASE

Batman is one of the most compelling and enduring characters to come from the Golden Age of Comics, and interest in his story has only increased through countless incarnations since his first appearance in Detective Comics #27 in 1939. Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology: A Dark and Stormy Knight (Wiley; Paperback; $17.95; 978-1-1181-6765-6/ Also available as an e-book; May 2012) explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD?  Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won’t he kill that homicidal, green-haired clown?

  • Gives you fresh insights into the complex inner world of Batman and Bruce Wayne and the life and characters of Gotham City
  • Explains psychological theory and concepts through the lens of one of the world’s most popular comic book characters
  • Written by a psychology professor and “Superherologist” (scholar of superheroes)

 

Haunted Collector Season 2 Interview: What Scares John Zaffis?

Posted By Superherologist on June 6, 2012

Haunted Collector returns for its second season on Syfy with new team members joining paranormal investigator John Zaffis and his family as they search for objects that have become home to paranormal forces. Zaffis stores these purportedly haunted items in the Museum of the Paranormal which is, in his own words, “a barn on my property.” These items include obvious instruments of death – guns, knives, swords – along with seemingly mundane articles like a music box or broach. What kind of items seem to get haunted the most? “Dolls are the biggest culprit,” says Zaffis.

I spoke with John about his experiences and the upcoming season.

Travis Langley: I see that you’ve got new members joining your team. How do you select new members for a team like this?

John Zaffis: What we try to look for, Travis, is people that are very interested in the paranormal field. They’re interested in learning, in understanding the process of it, because it’s very important to go in and look for logical explanations; look for things that you can actually rule out. Working with Jason and Jesslyn was a very good opportunity  to tie in with working with me, working with my son and daughter, working with Brian, to get a better understanding of what that process will be on trying to help these families or help these locations determine what’s actually causing the activity. So I was very excited to be able to work with them and share information and look at their perspectives, and bring a lot of things to the table.

So…is this person interested in the paranormal? Why are they interested in the paranormal? And are they willing to comprehend and understand what we need to do to actually look for things that could possibly be paranormal?

Travis Langley: And how did you get into this area?

John Zaffis: When I was 16 years old, I had an experience. It was the middle of the week, a Wednesday evening, and at the foot of the bed we had like a 6-foot figure that actually appeared. It was transparent and it was shaking its head back and forth. I had gone downstairs and was explaining it to my mom, what I experienced, and my mom really wasn’t one to talk about the paranormal. She was petrified of it — a lot like my daughter.
I started thinking about it at that point and started digging into things and started researching things. We didn’t have the Internet, so the only thing I was able to do was actually get books and start meeting people. I was exposed to a lot of different things, and that’s what really got me into it. Then I started digging in even deeper. And the more I got into it, realizing that people have had paranormal experiences for thousands and thousands of years, and seeing and reading all of that really intrigued me even more.

And to this day, I’m still intrigued by a lot of the things that we don’t quite understand. And we’re trying to prove so many things out. We’re looking at it from a scientific perspective. And I hope before I turn into a ghost that we’re able to prove everything from a scientific method.

Travis Langley: As you accumulate these items, do you ever worry that your museum is a potentially dangerous place?

John Zaffis: Not really. And the reason I say it that way is because there’s a lot of bindings and different rituals and different prayers that are continuously done over the items, and there’s a lot of things that I do over these items, from a spiritual perspective, to bind that energy to them. I’m very guarded and very cautious with this. The building, the barn itself, was designed in a very unique way. As I was building it, there were a lot of things that were done from the foundation all the way up to the second level to actually seal the building.

I have a lot of spiritual friends — Native American shamans,  priests, ministers — that when they are here visiting, I will always ask them to protect things and bind different things. And there are items that are in the museum that I do feel that we were able to break some of the energy that was associated with them.

So again it’s a continuous thing, to protect the items, but the most important thing, to me, is if I can bring peace to a family. Bringing [the items] here to the paranormal museum and confining some of that energy, I hope, will bring peace to somebody out there and that family can move forward without having to worry.

Travis Langley: You’re working very hard to gather evidence scientifically. How do you respond to skeptics who just say you haven’t proven anything yet?

John Zaffis: Well, I agree. I can’t disagree with that. We’re gathering a tremendous amount of information out there with [electronic voice phenomena] and our video systems and hot and cold spots. We’re gaining all this information. We’re storing it. All of us are working out there doing it, but could we actually get repeatability? No. That’s what we’re striving for as far as a scientific method per se. Today I know a lot of engineers and scientists and different people that are intrigued with our field. Speaking with them, how they’re developing some of this equipment, I’m hoping somewhere down the road we’re going to be able to get repeatability… We are working from a spiritual realm and it’s very hard to get spirits to actually repeat something that they did. If we’re able to achieve that somewhere down the road, that’s going to be monumental in the paranormal field. So when somebody tells me that, that’s okay and I can understand that. But we’re striving for it. We’re working diligently at it from many different angles today.

Travis Langley: What kind of evidence seems most promising?

John Zaffis: I would actually say that today, when we’re looking at it, is we can get some repeatability from being able to pick up and register energy around an item with the EMF detectors and using your thermal imager. And when these things do occur and they do happen…you have [equipment including the REM-pod] able to record actual energy around something, to me that’s significant. And that’s one of the steps that in moving forward that is going to be beneficial in our field.

Travis Langley: What has been the hardest part of doing this work?

John Zaffis: My main concern is always trying to help a person to understand why they have paranormal activity; trying to be very guarded with training people and helping people to understand the paranormal, because it is a bizarre field. When … parents and their children are being affected by something, that’s a very difficult thing,  being a parent and trying to understand what they need to do to understand what they need to do, how they need to do it, because … we can’t touch these things. We can’t just open the front door and throw them out. So talking to people and getting them to understand why some of these things are occurring and why they’re happening is a very difficult part of the field.

Travis Langley: Do you have any particular role models that have inspired you in this field? Or not just this field — who are your heroes?

John Zaffis: Ed Warren, Lorraine Warren, Hans Holzer are probably the ones that were most prominent as I was learning and growing up in the field. Many of these people looked at things from different perspectives and shared their information in bringing it to the forefront in our field. I always tell people, gravitate towards us old people (because I’m one of them now) that  have a lot of knowledge.

There’s several people out there that I have a tremendous amount of respect for. They were the pioneers in our field, and they carried those scars of going through those times where people would continuously ridicule them and try to debunk everything that we’re trying to understand and share with people out there. It’s a difficult field, but I have several mentors out there that I have a tremendous amount of respect for and always will.

Three Weeks with Diablo III

Posted By Alex on June 4, 2012

After more than ten years in development, Diablo III has finally arrived! Despite its rocky launch with first-night server difficulties, the game is a resounding success. Over six million copies sold in the first week alone, and now, three weeks after its release, we can look at the game as a whole, taking in both its shining moments of glory and rough-edged spots of filth.

The Good, the Bad, and the Diabolical

 

The Good

  • The skill runes modifier system allows greater customization of spells and abilities rather than forcing the players into using the same “cookie cutter” character types as everyone else.
  • The art style brings to mind a dark storybook, with backgrounds looking as if they’re ripped right from the pages of a grim fairy tale.
  • Diablo III has a bevy of characters to interact with, really fleshing out the world.
  • Random events keep each play-through feeling fresh and different.
  • The five character classes are thematically disparate and play very differently from one another.
  • The easy, fluid social integration lets you connect with friends without having to worry about accidentally bombarding your Facebook or Twitter with posts.
  • The physics engine is visceral and satisfying. Few things feel better than hitting a zombie so hard you blast the meat from its bones and send its bloody skeleton flying.
  • Blisteringly fast load times.

 

The Bad

  • Some story threads do not resolve satisfactorily.
  • The auction house has spent more time disabled for system repairs than it has working properly.
  • To combat cheaters, Diablo III is online only.
  • Players who have reached some of the game’s late stages complain that the treasure distribution feels lacking.
  • Some models of MACs will suffer bizarre graphics issues, forcing players into a half-frame slow motion regardless of the graphical power of the computer. Thus far the only fix for these few players is that they have to run Windows Boot Camp, where it runs well.

The Diabolical

  • The worst thing about Diablo III is that you eventually have to exit out of it to get something else accomplished.

(source)

Overall, between its gameplay and sales success, Diablo III is an overwhelming triumph. It may not be the Diablo II we all remember, but hey, if you want to play Diablo II again, it’s still there. But Diablo III is a new beast entirely, one that keeps beckoning to you long after you’ve logged out.

Who Are Your Heroes?

Posted By Superherologist on June 1, 2012

Batman star Adam West discusses role models. Photo by Alex Langley.

Who are your heroes?

I’ve asked many people this question. Some name fictional characters. Others pick family members, celebrities, colleagues, historical figures.

Lou Ferrigno, the Hulk himself, grew up as a hearing-impaired boy dreaming of Spider-Man and the Incredible Hulk. Hercules star Kevin Sorbo told me his heroes were his “parents, Abe Lincoln, and Marilyn Monroe,” although he then made sure I knew he was kidding about that last one. Billy Dee Williams (The Empire Strikes Back’s Lando Calrissian) named his mother, his grandmother, “my sister and then my children and now my grandchildren. There’s an awful lot of people I’ve admired throughout the years, and I’ve had the opportunity of working with the most extraordinary people.” 1960s Batman star Adam West worries about what kind of heroes kids have these days. Who are their role models in this cynical age?

Actors who’ve played heroes aren’t the only ones I ask. I’ve posed this question to their fans, my students, comics scholars, online acquaintances, and other people from many walks of life. Prison inmates my students and I surveyed held Batman in high regard, which seemed ironic. He is a crimefighter, after all. I want to ask living heroes themselves, but where do I find them? How do I discuss heroism with them when the individuals many of us consider to be true heroes tend not to know they are? “We’re not heroes,” retired New York police officer Mike Bruen said of himself and his fellow emergency service providers, people doing their jobs, when he joined me and some colleagues on a New York Comic Con panel. To him, an old woman who came to her door wielding a frying pan, ready to stand up to a local drug dealer, “now she’s the real hero.” Who’s her hero, I wonder?

I’m going to explore this for a while. If you keep coming here, you can watch – but let’s start with that question: Who are your heroes?

And why?

Why Batman?

Posted By Superherologist on May 29, 2012

“Why Batman?” Most people who interview me ask that question, meaning either “Why is Batman so popular?” or “Why did you write a book about the psychology of Batman?” In other words, why do we and why do I find the Caped Crusader so intriguing? People on Twitter and Facebook speculated on how I must answer.

Here are a few of their guesses:

  • ‏@Drakmarth: Answer to both: Because he’s awesome
  • @kristenmchugh22: He’s a fundamental mirror of the human struggle, and because he’s a great lens for principles we find hard.
  • @GamerGirl4Evr: Batman is a true hero he don’t have super powers like others do, when ever he gets knocked down he gets back up and fights
  • @revsully: For Me, Why #Batman? He is the Patron Saint of Problem Solving. A great archetype to call upon @ work [The discussion inspired him to follow up by blogging about it: “The Tao of Sully Presents...Why Batman?”]
  • @MorganDerera: Alternatively they think you’re Batman and are sincerely asking “Why?”
  • @Ambassador_Curt: Answer to both: He’s Batman.

Batman’s the superhero with no superpowers. He can walk into a room full of people who fly, read minds, and run faster than light, and yet he’s the one who intimidates them. His personality defines him, not superpowers. His origin defines him as well, so much so that it’s part of his personality. Bruce Wayne doesn’t hail from some alien planet or mythical island, and his abilities don’t come from any magic ring, secret formula, or radioactive mishap. He was – and in many ways is – a little boy whose parents got gunned down before his eyes. When this character’s creators decided what must drive this man to instill fear in the wicked, Bob Kane and Bill Finger tapped into our most primal childhood fears.

Why don’t children fear this hero who dresses like a monster? Because he’s their monster. He’s ours. Children learn that magic will not save them, nor will a hero in blue really fly out of the sky, so they develop more realistic hopes. They hope someone will help or they dream that they themselves will find the strength to overcome. In Batman, they see the wounded boy who makes himself big and strong to turn fear against the fearsome. He’s the part of us that wants to scare life’s bullies away.

* Most recent interviews

All Fall Down: Being Human (U.K.) Season 4 Recap

Posted By A Boy Named Art on May 6, 2012

And then there were none. And then there were three.

This season, Being Human showrunner Toby Whithouse pushed his series’ world-building to the limit, wrapping it around both the fate of humanity and one little girl. As it turns out, this approach was more than a swan song – it was the opening strains of something (sorta) new.

Big SPOILERS ahead from this point.

In the end, Annie got her gun.

More accurately, a bunch of explosives – with an F-bomb thrown in for good measure in the original English broadcast; boo on you, BBC America – and with them, the destruction of not only the much-ballyhooed Old Ones, but, somewhat surprisingly, baby Eve, as well. Annie’s sacrifice turned out to save humanity from the vampire uprising we heard about in the season premiere and gave Annie her final Door to a peaceful fterlife.

Even considering the generous handwave by alt-future Eve, who explained that only her death would save the world, for Whithouse to literally pull the trigger on the kid showed some guts (but, thank goodness, no blood and guts. On her, anyway.)

Though it’s hard to say how much of the character’s arc was set in stone before Lenora Chrichlow’s castmates said goodbye prior to this year, the writing was on the wall for Annie pretty glaringly once we saw Hal’s budding paramour, Alex, still kicking around as a spirit. After all, the show moved through guest-creatures so rapidly this year, for one not to shuffle off should’ve twigged everybody’s antennae.

And so now we’re left a whole new take on the show’s familiar set up. Next year, it’ll be Two Bros and A Brogue. But in keeping with the Power of Three rule, let’s talk about three things the show did well this season.

    Seeing The Band Get Together: When the series began wayyyy back in 2008, Annie, Mitchell and George after they’d established themselves as a unit; Annie was the newest member, but she was already haunting their home in Hull, and Mitchell and George’s brotherly bond had already been forged. Annie being the last person left forced her to seek new bonds with Hal and Tom the werewolf.

The upside for the viewers was, it allowed the creative team to define Hal and Tom as Not Mitchell And George. Who knew Hal and Tom’s biggest shared quality was the fact they were both walking anachronisms? Hal was an Old One, but Tom was disarmingly old-fashioned, giving their shared explorations of modern culture a new spin on the series’ trademark relatable charm, without revisiting George/Mitchell territory. Also, spare some sympathy for Damien Molony; you know the guy’s going to be asked to sing like this for the rest of his days.

    The Revolving Rogues Gallery: As noted earlier, this season the show threw seemingly more Special Guest-Villains at us than ever before. And as frustrating as it could be to see our heroes not talk their respective issues out until it was almost too late, at least the antagonists were entertaining, beyond Mark Gattiss’ reliably oily turn as Mr. Snow.

Top of the class honors have to go to Cutler, who, besides serving as one of the Big Bads, was a useful tool for Whithouse and friends to tweak the show’s vampire lore. Cutler’s exasperation at his species’ archaic ways and self-absorption dovetailed nicely with his love for social media, and eventually gave the revelation of his history with Hal more oomph, setting the stage for one of the series’ more memorable exits.

Also, honorable mention to James Lance’s turn as Kirby – not only was his episode a great use of the old Yoko Factor trope, but it gave us this. And even if their introduction was a bit suspicious – suddenly we find out there’s been another Shadowy Group beyond the reach of even the vampires? Really? – if nothing else, it’ll be interesting to see just how far Mr. Rook and his Men In Gray reach.

    The New Band: For a number of reasons, even if Annie, Hal and Tom overcame their differences, their trio just never clicked; after the events of last season, Annie’s insistence on keeping a chipper face seemed strained at times, and this season’s pace allowed for less bonding time between herself and the new boys. Though Annie did lampshade this, admitting the losses of George and Mitchell had gotten to her, it did seem to take us a little too long for her to live up to her potential.

Annie’s gloominess, though, did set up Alex as more of a breath of fresh air – her reaction to not just passing on, but to Hal’s role in it, was amusing in its frustration and a welcome change of pace from the usual angst. And though the end of the season brought with it a return to the familiar (the ghost is the only woman in the Trinity) at least there’s a new jumping off point for fans, and for Whithouse to draw in more corners of his characters’ strangely relatable world.